![]() It's just very technical and hard to talk about XD (lot's of math and lot's of breaking heads)Īnd no tile based is not necessary I can also go for node based, to get a more organic look (just look into splines) ![]() anyway, for other game projects, since it's fascinating topic for me and I think I'm doing quite good progress with learning about it. On the other hand, I wanted to learn proc. Sadly there was no fitting tool for what I wanted on the asset store (no cave generators for 3D) but I'm working on it I know that in worst case I can also just go for not generated and make a cave system with Blender and currently I'm also working with that as long as I don't have the procedural generation done. There are some tutorials for 2D which are not too hard and they can be used for simple 3D as well if you stick to just one height level. Down side with a tool is of course that you don't learn as much programming, if you really want to code it yourself, start simple. There are several good ones.Also, if you choose to go with generated maps you most likely will have to stick with tile based graphics since it's hard to generate anything else. ![]() If you want random levels, there is always the option to buy a tool for it from the Unity store.
0 Comments
Leave a Reply. |